Basically a selling tool to enhance the PS3
Although it is basically a selling tool to enhance the PS3 experience, the technology is a step closer to creating the simulated world of The Matrix – a computer generated world that’s almost indistinguishable from reality. To quote Morpheus again, “Have you ever had a dream that you thought was so real, that if you woke up, how would you know the real world from the dream world?” Sooner or later, the technology will allow us to step into the screen instead of simply staring at it.
And what about the hardware? Well, we are taking baby steps in bringing the reality of an actual Matrix a step closer. 25-year-old Matthew Nagle is paralyzed neck-down due to a stabbing accident and is the first patient in a controversial medical trial to prove brain-computer interfaces (BCI) can return a normal life to the paralyzed. His BCI is the most sophisticated ever tested on a human being, the culmination of two decades of research in neural recording and decoding. A Foxborough, Massachusetts-based company called Cyberkinetics built the system, named BrainGate (www.cyberkineticsinc.com).
The actual setup is very similar to the jack-in bays of the hovercrafts in Matrix. Matt moves around on a motorized chair that he controls by blowing into a tube. A thick cable of wires protrudes out of a connector in the back of Matt’s scalp to a huge array of computing hardware. Micro-electrodes pick-up neural activity in Matt’s brain impulses & find patterns relating to hand movements. The processor then commands the output system to draw with a cursor, operate a TV & open email. Matt can actually draw something similar to a circle with just his mind. If such research is successful and is proved medically viable, we may not need user interfaces at all. Wired connections to hardware could easily be replaced with wireless connectivity such as a Bluetooth implant in your ear. Then all you need to do to perform an action is THINK. Marry this with a 3D virtual world & it will allow you to enjoy Second Life without lifting a finger.
Sounds unbelievable? Well, researchers at the Keio University Biomedical Engineering Laboratory (http://bme.bio.keio.ac.jp/01news) don’t think so. Led by Professor Jun’ichi Ushiba, the team has built a BCI specifically for Second Life. It allows Second Life avatars to move around, fly, communicate and interact with others by just thinking about it. Very similar to Matt Nagle’s brain connector, the Keio University BCI is a headpiece with electrodes linked with an electroencephalograph (EEG). The EEG monitors brain activity in the cortical motor area of the cerebral cortex, which is incidentally the area that takes care of human movement. This information is passed to a computer program that converts it to commands within Second Life. The day is not far away when you can purchase a Second Life BCI kit and enjoy the virtual world in your mind. This technology can also be used for the rehab of physically disabled individuals and development of advanced prosthetics. In fact, Keio’s Biomedical Engineering Lab has partnered with the Keio University School of Medicine & Rehabilitation Medicine to continue research on the Second Life BCI hoping to improve brain-limb coordination in disabled patients. On another note, proponents of open source do not consider Second Life as the future of online virtual worlds. According to them, the future is open source (yeah, I am sure you have heard that one before) and they point at projects like Croquet. Although it is still rudimentary, I must say that I was pleasantly surprised to see the potential. Visit the screenshots section at www.opencroquet.org and you will know what I mean. Croquet is an open-source software development environment that can be used to create online 3D virtual environments such as Second Life. It is maintained by the Croquet Consortium which is a group of institutions and organizations united with the objective of promoting Croquet technology for research, education and industry.
And what about the hardware? Well, we are taking baby steps in bringing the reality of an actual Matrix a step closer. 25-year-old Matthew Nagle is paralyzed neck-down due to a stabbing accident and is the first patient in a controversial medical trial to prove brain-computer interfaces (BCI) can return a normal life to the paralyzed. His BCI is the most sophisticated ever tested on a human being, the culmination of two decades of research in neural recording and decoding. A Foxborough, Massachusetts-based company called Cyberkinetics built the system, named BrainGate (www.cyberkineticsinc.com).
The actual setup is very similar to the jack-in bays of the hovercrafts in Matrix. Matt moves around on a motorized chair that he controls by blowing into a tube. A thick cable of wires protrudes out of a connector in the back of Matt’s scalp to a huge array of computing hardware. Micro-electrodes pick-up neural activity in Matt’s brain impulses & find patterns relating to hand movements. The processor then commands the output system to draw with a cursor, operate a TV & open email. Matt can actually draw something similar to a circle with just his mind. If such research is successful and is proved medically viable, we may not need user interfaces at all. Wired connections to hardware could easily be replaced with wireless connectivity such as a Bluetooth implant in your ear. Then all you need to do to perform an action is THINK. Marry this with a 3D virtual world & it will allow you to enjoy Second Life without lifting a finger.
Sounds unbelievable? Well, researchers at the Keio University Biomedical Engineering Laboratory (http://bme.bio.keio.ac.jp/01news) don’t think so. Led by Professor Jun’ichi Ushiba, the team has built a BCI specifically for Second Life. It allows Second Life avatars to move around, fly, communicate and interact with others by just thinking about it. Very similar to Matt Nagle’s brain connector, the Keio University BCI is a headpiece with electrodes linked with an electroencephalograph (EEG). The EEG monitors brain activity in the cortical motor area of the cerebral cortex, which is incidentally the area that takes care of human movement. This information is passed to a computer program that converts it to commands within Second Life. The day is not far away when you can purchase a Second Life BCI kit and enjoy the virtual world in your mind. This technology can also be used for the rehab of physically disabled individuals and development of advanced prosthetics. In fact, Keio’s Biomedical Engineering Lab has partnered with the Keio University School of Medicine & Rehabilitation Medicine to continue research on the Second Life BCI hoping to improve brain-limb coordination in disabled patients. On another note, proponents of open source do not consider Second Life as the future of online virtual worlds. According to them, the future is open source (yeah, I am sure you have heard that one before) and they point at projects like Croquet. Although it is still rudimentary, I must say that I was pleasantly surprised to see the potential. Visit the screenshots section at www.opencroquet.org and you will know what I mean. Croquet is an open-source software development environment that can be used to create online 3D virtual environments such as Second Life. It is maintained by the Croquet Consortium which is a group of institutions and organizations united with the objective of promoting Croquet technology for research, education and industry.
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